مواردي

مجموعة تهتم بالإنتاج الوطني وإثراء المحتوى
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Intro to JS: Drawing & Animation

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welcome to programming! If you've never learned to program before, you might be wondering what programming actually is. Well, when we write a program, we're giving the computer a series of commands that kind of look like a weird form of English. You can think of a computer as a very obedient dog, listening to your every command, and doing whatever you tell it to do. So what's so cool about programming? Well, it really depends on what you think is cool. Because as it turns out, you can use programming for almost everything. Programs control robots that can take care of patients, and my favorite, robots that can roam around Mars and look for water on the surface. Programs help self-driving cars know which way to turn-- which is pretty important! Programs help doctors cure diseases by processing huge amounts of medical data. Programs can be really fun games, like Doodle Jump, Angry Birds, Minecraft. Programs make it possible for Pixar to put out their awesome 3-D animated movies, and for movies like Harry Potter to have such cool special effects. What's your favorite movie? I bet that a computer helped make it somehow. Programs are behind the websites and the apps that you use every day, all the time, like Google Maps, and Wikipedia, and YouTube, and of course, where you are now, Khan Academy. Here, on Khan Academy, you'll learn how to write JavaScript programs to make drawings, animations, and games. And that will be a great start towards creating whatever you're imagining in your head.

Material Type: Lecture

Date created : 14-جمادي الآخرة-1438

إنشاء الإختبارات الإلكترونية

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الاختبارات هي شكل من أشكال التقييم التي تتطلب من الطلاب الإجابة على سؤال أو أكثر . عند إنشاء إختبار جديد يتم بشكل تلقائي إنشاء عمود في مركز التقديرات تظهر فيه درجات الطلاب بعد الإجابة لتسجيل أداء الطلاب. بعد إنشاء الاختبار يجب عليك نشر وإتاحة الاختبار للطلاب ضمن أي منطقة محتوى مثل صفحة الواجبات أو الاختبارات في هذا الدرس سنتعلم ما يلي : إنشاء الاختبار إضافة أسئلة الاختبار

Material Type: Full Course

Date created : 15-جمادي الآخرة-1438

The Modelling Specifications of Security Requirements for Context-Aware Systems

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Today Context Aware Systems are widely used around the world, which provide user the awareness of different environmental objects. However, UML and XML become more usable for a set of applications types and suitable for intelligent systems as well as XML documentation still limited of tagging all Context Aware Systems requirements. The main objective of this research investigation is the mapping conversion between UML diagrams to XML documents to specify the specific requirements of the privacy purposes for Context Aware Systems.

Material Type: Case Study

Author: أحمد الشهي

Date created : 16-جمادي الآخرة-1438

حقيبة الموارد التعليمية المفتوحة - المستوى الثاني"عضو معتمد"

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تأتي هذه الحقيبة في عشر ساعات تدريبية مباشرة ، وعشر ساعات أنشطة ومهام عن بعد وهي تهدف إلى إكساب المتدربين المعارف العلمية والمهارات العملية المتقدمة في مجال الموارد التعليمية المفتوحة والاستخدام المتقدم لمنصة شمس

Material Type: Full Course

Author: المركز الوطني للتعليم الإلكتروني

Date created : 12-جمادي الآخرة-1438